@startuml
sprite $looks [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000048BDEFFEDB84000000000000000000
0000000000000004AFFFFFFFFFFFFFFA4000000000000000
00000000000004CFFFFFFFFFFFFFFFFFFC40000000000000
000000000001BFFFFFFFFFFFFFFFFFFFFFFB100000000000
00000000005EFFFFFFE9631111369EFFFFFFE40000000000
0000000007FFFFFFA40000000000004AFFFFFF7000000000
000000008FFFFFC200000000000000002CFFFFF800000000
00000007FFFFF6000000000000000000006FFFFF70000000
0000005FFFFE300000038CEFFEC830000003EFFFF5000000
000002EFFFE2000005DFFFFFFFFFFD5000002EFFFE100000
00000BFFFF300001CFFFFFFFFFFFFFFC100003FFFFB00000
00005FFFF600003EFFFFFFFFFFFFFFFFE300006FFFF40000
0000DFFFB00003FFFFFFA520025AFFFFFF30000CFFFC0000
0004FFFF20001EFFFFA2000000002AFFFFE10002FFFF4000
000AFFFA0000BFFFF70000000000007FFFFB0000AFFFA000
000FFFF30004FFFF7000000000000007FFFF40003FFFF000
004FFFD0000CFFFA0000000000000000AFFFC0000EFFF400
008FFF90002FFFF200000000000000002FFFF20009FFF800
00BFFF50007FFFA000000000000000000AFFF70005FFFB00
00DFFF3000BFFF50000000000000000005FFFB0003FFFD00
00FFFF1000DFFF10000000000000000002FFFC0001FFFF00
00FFFF0000EFFF00000000000000000000FFFE0000FFFF00
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_LOOKS(_alias) ENTITY(rectangle,black,looks,_alias,MATERIAL LOOKS)
!define MATERIAL_LOOKS(_alias, _label) ENTITY(rectangle,black,looks,_label, _alias,MATERIAL LOOKS)
!define MATERIAL_LOOKS(_alias, _label, _shape) ENTITY(_shape,black,looks,_label, _alias,MATERIAL LOOKS)
!define MATERIAL_LOOKS(_alias, _label, _shape, _color) ENTITY(_shape,_color,looks,_label, _alias,MATERIAL LOOKS)
skinparam folderBackgroundColor<<MATERIAL LOOKS>> White
@enduml